Scythe: The Rise of Fenris
The Scythe base game might be the perfect game for me: As an artist/designer, the artwork hooked me before the game was even released. As an agriculturalist, I acknowledge the struggle of the inhabitants of the world. As a fan of ‘weird war’ or ‘alternate history,’ the world-setting of the game makes me feel right at home. And it’s just my style of board game. But there was one element that kept it from being ‘complete’ for me: Story.
The Rise of Fenris is the final chapter in Scythe’s story, and as an expansion, it harvests a bounty of goods to add to your table:
This expansion has several mechanisms that you can add to your game, but you don’t have to add them all. YOU build the game of Scythe how you want it, each and every time. Akin to other ‘Legacy’ games (originally conceived by Rob Daviau, Risk Legacy, Pandemic Legacy, et. Al.) The Rise of Fenris offers unlockable secrets and spoilers, in a campaign-type setting. Rumor has it that one of the scenarios in Fenris has everyone playing cooperatively. For me, Scythe just added another favorite mechanic to its gearbox. Scythe always let me play solo, but now I can play solo in an ongoing campaign. In real life, it means I’m going to spend a lot more time playing Scythe.
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