Welcome to week two of D&D: Let's Roll! This week, we'll be focusing on taking our next steps into the larger world of role playing. This week of content is all about actually sitting down to play Dungeons & Dragons and will assist you with gathering all the tools you need whether you're planning to be a Dungeon Master or a player. We want to make sure that you have a list of items that will make you comfortable with managing the rules and focused on story telling with your friends, which is where the magic happens!
This is my recommended DM starter kit! For real, taking up the mantle of Dungeon Master can be intimidating. Having the right tools from Wizards of the Coast means you can keep the emphasis on immersive story telling through-out role play and combat.
While the Player's handbook covers all the rules you'll need to know, the Dungeon Master's Guide expands your arsenal of world-building tips, alternative rules to suit your play-style, and a cornucopia of magical items to bestow on your adventurers. The Monster Manual provides a non stop shop of creatures to help and hinder the party and keep them guessing about both the horrors and wonders they'll face.
Nothing makes you feel more like a DM than your very own screen! Confidence only grows when you can spread out your notes, miniatures, and more under cover of darkness! You'll have combat actions, DC ratings, and condition rules all at your finger tips. Character Condition Tokens give you the tools to run monsters with more complicated abilities, track any conditions they force on the party and keep your friends on their toes as you increase the challenges they face.
Adventure Grids allow you to quickly sketch battlemaps with wet erase markers and ensure faire and equitable combat for both Dungeon Master and Player Characters.
Lastly, a tool that will follow you to any role playing system is Paizo's Starfinder Combat Pad. Magnets allow you to track initiative order for heroes and villains and rounds - as well as make notes about hit point totals in wet erase marker. This is truly one of the best tools on the market to improve your game.
With these basic tools, even brave new DM's will be ready to roll!
Whether you're the Dungeon Master or a Player, you're going to need a set of 7 polyhedral dice to get rolling! Each dice is referred to as "d" followed by the number of sides it has.
A D20 is used for attacks and skill checks. It is the most commonly rolled of your set and will determine whether you succeed at doing what your character wants to do.
You'll use your d4, d6, d8, d10, and d12 for determning the damage of your attacks.
A d10 percentile dice might be used if you're a wild mage, using a magical item with myriad possible effects, or if you're a faith based class calling upon the power of your god. They aren't used often, but it's often exciting when they are!
Chessex makes a great range of colorful and exciting polyhedral dice that are sure to enchant and inspire you at the table.