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Sneak Peek! Munchkin: Warhammer 40K


Sneak Peek! Munchkin: Warhammer 40K

Munchkin: Warhammer 40K is slowly making its way to us, fam! If you have been thirsting for it since it was announced at Gen Con last year, then you’ll be super jealous to know that our friends at Steve Jackson Games gave us a sneak peak at the cards in production.

Don’t stay mad at us though, because we are passing them along to you!


That being said… this did just arrive on my doorstep.


So, the green-eyed monster may have returned - and frankly, I understand if it did. The art will delight and tantalize all Warhammer fans and Munchkin fans alike and there are 168 new cards to explore in the box. It comes with a game board as well as a custom six sided die and twelve standies with even more of that classic Munchkin art from John Kovalic.

Dare I open it on APN for all to see? Tell me in the comments if that’s something you’d like to see!

BUT! Don’t let me have all the fun! You should head to your FLGS and preorder because this game will be hitting shelves in March!


Interview: Steve Jackson - Gaming Goliath and Munchkin Mastermind


Interview: Steve Jackson - Gaming Goliath and Munchkin Mastermind

Legendary Game Designer, Steve Jackson of Steve Jackson Games

Legendary Game Designer, Steve Jackson of Steve Jackson Games

Munchkin has been around since 2001 and has worked with countless properties to developing its several serial versions. Back when you were creating the base game, what hole were you trying to fill?

I just wanted to do a simple parody of the dungeon-crawl genre. I had no idea where it would go. We found out, though . . . Munchkin didn’t create the genre of humorous card games, but it lent it a lot of energy.  

What has been the most rewarding thing about designing this game?

Definitely, the personal feedback. The game has touched a lot of people in ways that my other work hasn’t. Players want to make Munchkin part of their lives! We hear all the time about Munchkin-themed birthday parties, and there have been at least three Munchkin weddings and several proposals and “little Munchkin on the way!” baby announcements. 

When you are looking for partners for the various new installments, what’s your criteria?


 The property has to be one that lends itself to the Munchkin tropes, and the licensor has to be willing to “break the fourth wall” a little bit, and let us be silly even if the property is not primarily humorous. Warhammer 40,000 is a good example; Games Workshop has given John and Andrew a lot of latitude to jump right through the fourth wall and poke gentle fun not just at their game but the players. It's respectful and always, always trying to laugh with, not at, and to me that's an important key to make Munchkin work. We're all in on the joke together, even when we're the butt of a particular giggle.

Is there a partnering property that you would love to work with on a Munchkin game that you haven’t yet?

Yes. Yes, there is  :)

Do you have a favorite card?

I might have a dozen favorites; narrowing it down to one is hard. I do really like the Potted Plant, the Net Troll, the Plutonium Dragon, and the Gazebo from the original set.

Is there a set that you’re most excited about debuting this year?

Yes, absolutely. Munchkin Warhammer 40,000! Aeldar and Death Guards and tanks, oh my. The Games Workshop crew have been very good sports and fun to work with.

Is there a favorite Munchkin game of all time and why?

Well, my very favorites to play are (1) the original set, just because; (2) Munchkin Cthulhu, because we got to do a lot of really silly cards AND put in a good alternate victory condition; (3) Munchkin Booty, because pirates!  Lots of Arrrrr! jokes, and avast wasteland of low pirate humor. And (4) whatever I am working on right now!

How did the now iconic partnership with artist John Kovalic come about?

I think his first game for us was Chez Geek, and we had been regularly working with him on the “Murphy’s Rules” feature for PYRAMID Magazine, and I thought his style would work well with the tone of the cards. Oh, my, it certainly did! He really gets the game, he’s very prolific, and sometimes we read each others’ minds when it comes to developing the look of a card. And we pay a lot of attention to every single card because we know that an important element of the game is the “look at the card and laugh” phase! 

How did the Munchkin CCG come about? Was the concept developed internally from the start, or did the designers come to you with the game and suggest Munchkin as a good fit? Or somewhere in between?

We developed the concept internally but we knew we wanted to get an experienced CCG designer to make it happen. I’m very pleased with the results. The “bluff” mechanic is, as far as I know, unique to the Munchkin CCG, and it adds a lot to play. Eric, Kevin, you done good!

There's been a variety of supplemental Munchkin accessories released, like dice, pins, character pawns, plushes, etc. Is there anything else like this in the works that you can talk about?

We’re coming out with a couple of play mats that will alter the game slightly and provide (yet another) way to keep track of levels. And the Starfinder “I Want It All" box includes a level tracker, a Kill-O-Meter, dice, and metal “credsticks" based on the currency of the Starfinder RPG. The Unicorns and Friends “big box” has Boxes of Holding and a Kill-O-Meter as well. People like Stuff and we are happy to create new Stuff for them!

Munchkin is often cited by fans as being the game that opened the door for them to modern board games. Any good stories about teaching the game to new players?

Just the observation that new players tend to win a lot. I have finally figured out why . . . I think. It’s very important in the beginning and middle game to make a lot of deals, and people tend to help, or accept help from, the new player just to show them the ropes. That advantage adds up!


Dungeons & Dragons: Guildmasters Guide to Ravnica


Dungeons & Dragons: Guildmasters Guide to Ravnica

With Dungeons & Dragons' Dragon Heist adventure on the horizon in September, followed shortly by their November release of the Guildmaster's Guide to Ravnica, it seems that adventuring parties from around the world will be leaving the far reaches of Faerun in favor of that good, good urban life!

While Dragon Heist is set to feature a deep dive into Waterdhavian society, Guildmaster's Guide to Ravnica ups the ante by crossing the streams with Wizards of the Coast legend Magic: The Gathering for the first time and allowing heroes to explore the fan favorite world spanning urban sprawl of Ravnica. 

With the huge surge in popularity of D&D and Magic’s commitment to bring the lore and storytelling to life, the timing seemed perfect. Ravnica is full of adventure possibilities and I can’t wait for fans to jump in to embody a member of one the iconic guilds. I will personally be making a new character for Rakdos.
— Nathan Stewart, director of D&D

In perfect synergy, Magic the Gathering is set to release the Guilds of Ravnica set for the TCG which promises to create a great bridge for fans of both games to deep dive into lore and experience new game play. Wizards of the Coast also teased that we may be visiting other Planes in 2019 so this is likely the first of many collaborations between these powerhouse design teams.

In addition, fans of the Eberron campaign setting will be delighted to note that the Wayfinders Guide to Eberron is available now via the Dungeon Master's Guild as it is updated by Keith Baker, the original writer, and the Dungeons & Dragons team. For those new to the Eberron setting, it features a magic-heavy, fantasy noir vibe with undertones of Steampunk. It boasts classes like the Artificer, best known for creating magical items and drafts as a control/support class, and races like Changelings - a player friendly version of the Doppleganger monster - and Warforged - large sentient constructs molded by magic. 

It’s been sixteen years since I planted the first seeds that would become Eberron, and watching it grow has been an amazing journey. So many good people have been involved in creating the world we see today, and it’s been wonderful to see it come to life. I can’t wait to see what people do with the world!
— Keith Baker, creator of the Eberron setting.

They will be adapting the setting for 5th edition with all sorts of "adjusted races, dragon marks, new backgrounds and more" according to D&D site. My guess would be that we are likely to see a hardcover book release in the future, but for now we'll have to be patient. 


Magic the Gathering: Guilds of Ravnica Events at Your FLGS!


Magic the Gathering: Guilds of Ravnica Events at Your FLGS!


Back in mid-May we got some exciting news about the next steps for Magic: the Gathering and yesterday, we learned that not only would we be throwing cards in the epic TCG, but we would be granted entrance to Ravnica through the new D&D title, Guildmaster's Guide to Ravnica, marking the first collaboration between the two Wizards of the Coast powerhouse titles. 

We are super thirsty for this new set and all the FLGS events that will open the gateway to Ravnica and send us careening into new battles. Get ready to mark your calendars and let your shop know you're interested in playing during one of these events because they only have until August 13th to confirm that they'd like to host them. 



  • Prerelease Party: Guilds of Ravnica - 9/29/2018-9/30/2018

    • These events are great for new and beginner players or for veterans to bring new friends to. They feature Sealed Decks, Two-headed Giant Sealed Deck, no rounds, and two person or group play. 

  • Ravnica Weekend: Guilds of Ravnica - 11/9/2018-11/11/2018

    • This is a great mid season event for draft play and Guild Kit battles. It also features a coordinated Dungeons & Dragons event with a Ravnica setting adventure module. This is a great opportunity for new players, but is primarily a fantastic setting for engaged super fans to bring their best battle face to the table. 

  • Standard Showdown: Guilds of Ravnica 10/14/2018-12/29/2018
    • These weekends feature standard format and three round ranked games. These are typically the most competitive events and are typically well suited to experienced players. It's also your chance to acquire with rares, mythics, and foils from Guilds of Ravnica and other recent sets.

If you haven't found your favorite FLGS hang-out yet, find a shop near you so you can join in the fun!

If you're late to the game when it comes to Ravnica, have no fear! We've got you covered with more details for the season and the setting with this awesome announcement video from Wizards of the Coast.


Dragon Ball Super TCG: Draft Box 03


Dragon Ball Super TCG: Draft Box 03

Last week, we got hype for the Magic: the Gathering Core Set 2019 Draft Weekend and this week we are going ham for Dragon Ball Super TCG's Draft Box 03!

Why is drafting awesome?

There are two major challenges when it comes to TCG play. 

  1. Finding other players who are into the same game and have decks ready to go. 
  2. Making sure you have balanced decks at your table. When one player has been collecting for a while, they typically outmatch newer opponents regardless of skill level. 

The best thing about buying a Dragon Ball Super draft box is that you and three of your friends can pool your money for the purchase and dig in together to create four fairly balanced starter decks right away and Bandai provides rules for tournament play that either allow you to award cards as trophies in various ways at the end of your game or keep the decks you drafted. Each box contains 4 foil versions of the same Leader card, so if you don't get the one you want, unfortunately you can't trade with a friend for the one you, but you can, of course, try your luck again with another box. 


Aside from the four leader cards, each box includes 12 Colossal Warfare boosters, 12 Themed O2 boosters, a draft rules manual, and 1 sheet. For an example of how to draft cards, see Dragon Ball Super TCG's draft breakdown from Draft 01. Once you've opened all your booster packs and drafted your cards, you can run a 4 way round robin tournament right out of the box. 

Leader cards haven't been announced for this Draft Box yet and we are chomping at the bit to find out who could be lurking in these treasure chests! What leaders do you think we'll see in Draft Box 03!



Magic Core Set 2019 Draft Weekend: July 14th-15th 2018


Magic Core Set 2019 Draft Weekend: July 14th-15th 2018

Magic: The Gathering from Wizards of the Coast constructed play starts this Friday July 13th for Core Set 2019! We'll start seeing all sorts of new decks being played after that point featuring the cards for the season. Constructed decks take a lot of thought and typically require a larger monetary investment, so it can be an intimidating place to start for new players. Don't worry. We've got you covered with an event that's perfect to help you get started!

We are chomping at the bit for Draft Weekend which runs July 14th and 15th! One of the great things about a Draft is that everyone is on equal footing. You don't need to spend $1000 to build the perfect competition deck to enjoy the game at a draft. All you need to do is head to your local shop, pay a nominal fee for your draft entry (usually the cost of ~3 booster packs), and build decks from the ground up with other people at the table. Tables at a draft are typically made up of 8 players. You can see what they're building as they go and stick to a few colors yourself so you can fuel your spells with mana and counter the decks that others have built during the draft. 

You can expect your FLGS to be full to bursting with Magic players  this weekend so this should be a great event to jump into whether you're new to the game or a seasoned player who's chomping at the bit to get the new cards in hand. To find an FLGS near you that's running a Draft Weekend event, click here

If you've never been to a Draft Weekend and want to know what to expect, Wizards of the Coast released a great video that should get you up to speed.

Are you going to Draft Weekend? Have any advice for new players who might want to try Magic starting with Core Set 2019? Leave your tips and tricks in the comments!